Stanley Kotlyarenko

UX/UI designer working across SaaS platforms and the design systems behind them. Since 2018.

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01

Selected Work

01

Entrello

Product design2025–2026View projectClose project

From the first event setup to the ticket scan at the door. Product design across the Entrello platform, its apps and website.

My role
UX/UI lead · Sole designer
Scope
Platform, mobile apps, design system & website
Status
Client work · Ongoing

Context

Entrello is an Austrian ticketing and event platform. As its sole designer and UX lead, I work across the organizer experience, ticket purchasing, marketing tools and the apps used at the door.

The task

An organizer needs to configure a shop, publish an event, sell tickets and manage entry. As the product grows, those tasks can become a collection of separate interfaces. My work focuses on making their structure and behavior feel connected.

Design decisions

  1. Connect the organizer’s workflow.

    My work spans setup, event management, tickets, vouchers, orders and checkout. The setup wizard separates required, recommended and optional steps so organizers can understand what is ready and what still needs attention.

  2. Design for the people at the door.

    The scanning app covers QR login, ticket validation, order details and scan management. I adapt the experience for iPhone and iPad, including the different ways staff use each device during an event.

  3. Keep the product consistent as it grows.

    Reusable components and responsive layouts connect settings, authentication and the wider platform. Each feature is part of the same system, with shared patterns for navigation, forms and feedback.

  4. Extend the experience beyond the platform.

    The work also includes the Marketer dashboard and public-facing website pages, from the landing page to About, Contact and legal information.

My contribution

Organizer onboarding and event management · Tickets, vouchers, orders and checkout · Entrello Go for iPhone and responsive iPad scanning experiences · Design system and responsive components · Marketing tools and website pages.

Part of Entrello · iOS app · App Store

Entrello Go

An iPhone app for event managers, from ticket scanning at the door to keeping track of sales and events.

The app

I designed Entrello Go as the mobile companion to the wider Entrello platform. It brings check-in, ticket scanning, sales, events and account controls into an iPhone experience for organizers and event staff.

Design decisions
  1. Keep admission clear.

    The check-in screen brings together event details, attendance progress and recent scans. A prominent Scan action opens the QR scanner, with distinct results for successful entry, an already-used ticket, a missing ticket, the wrong event day or a refunded ticket.

  2. Give managers an overview on the go.

    Sales screens show ticket and revenue summaries, weekly trends and season totals. Event lists and a season view connect the overview to individual events, while account settings include organization switching, notifications and kiosk mode.

My contribution

iPhone UX/UI design · Check-in and QR-scanning flows · Ticket validation states · Sales and season views · Event and account screens · App Store presentation visuals.

Entrello Go · iPhone check-in screen with event details, admission progress and recent scans.
Entrello Go · iPhone check-in screen with event details, admission progress and recent scans.
02

SipFlow

Personal product2026View projectClose project

My own iOS app: one tap per sip, a droplet companion and small daily rituals.

My role
Product concept, UX/UI & prototyping
Scope
iOS app & widget exploration
Status
Personal product · In development

Context

SipFlow is my own hydration app in development. Its starting point is simple: logging a drink should take almost no effort. Instead of entering a volume every time, you tap for each sip.

The task

Tracking can become a task in itself. I wanted to explore a lighter interaction, then give people a reason to return through a character with moods, small rituals and things to unlock.

Design decisions

  1. Put the smallest action first.

    The core interaction is tap-per-sip. A first-drink calibration helps establish a personal estimate, while the main screen keeps daily progress close to the primary action.

  2. Build a relationship with the character.

    The droplet has thirsty, happy and sleeping states. Petting, mini-games and visual customization turn the interface into a companion rather than a counter alone.

  3. Make progression understandable.

    The work includes XP, levels, daily milestones, unlocks and rewards. I am iterating on how these connect so the reward is clear and the next step feels achievable.

  4. Carry the interaction beyond the main screen.

    Widget concepts, reminders and calendar history extend the daily loop. SwiftUI implementation and on-device iteration help expose details that static mockups miss.

My contribution

Product concept and tap-per-sip interaction · Onboarding and calibration flow · Droplet character states and customization · History, reminders and widget concepts · SwiftUI app iteration with AI-assisted development.

SipFlow · Home screen with Mona and daily hydration progress.
SipFlow · Home screen with Mona and daily hydration progress.
03

metafora

Mobile app2026View projectClose project

A mobile library of metaphors and practice materials. Find a topic, discover a card and keep what matters close.

My role
UX/UI & visual design
Scope
Mobile app, content library & identity
Status
Product in development

Context

metafora brings metaphors, creative exercises and practice materials into a mobile library. I work on the interface and visual identity, connecting the way people discover, organize and return to the content.

The task

A growing library needs more than a list of cards. People need a clear starting point, useful ways to browse and a quick route back to material they have already found.

Design decisions

  1. Start with a topic.

    The home screen introduces practice topics such as anxiety, self-criticism, values and personal boundaries. A visible search field offers another route into the library.

  2. Make returning easy.

    Recently opened cards bring useful material back into view. Collections and Favorites have their own places in the navigation, alongside Home, Library and Add.

  3. Give the content room.

    Serif typography, warm ivory and muted topic colors establish an editorial visual direction. The layout separates navigation, topics and content cards while keeping the overall screen quiet.

My contribution

Home and library interface · Topic navigation and search · Recent cards, collections and favorites · Mobile navigation · Typography, palette and visual identity.

metafora · Home screen, practice topics and recently opened cards.
metafora · Home screen, practice topics and recently opened cards.
04

Service Kyiv

Web design2026View projectClose project

A responsive website for an electronics repair service in Kyiv, from finding a service to requesting a repair.

My role
Web design & implementation
Scope
Responsive landing page & Telegram handoff
Status
Client project · Website & request flow

Context

Service Kyiv repairs phones, tablets, laptops, computers, Mac devices and other electronics. I designed and built a responsive website that explains the services, guides visitors through the repair process and helps the team receive enquiries.

The task

Visitors need to understand whether the service can repair their device, find a workshop or request help. The site brings services, indicative prices, repair steps and contact options into one clear path.

Design decisions

  1. Explain what happens before the repair.

    The homepage introduces the service, followed by diagnosis, price approval, repair and handover. Services and indicative prices help visitors decide where to start.

  2. Keep contact within reach.

    The header and contact section offer phone and messaging options. Workshop addresses, maps and the request form support different ways of arranging a repair.

  3. Carry the design into implementation.

    The work covers responsive navigation, mobile layouts, light and dark themes, icons and form behavior. The request flow connects the website with Telegram notifications for the team.

My contribution

Responsive service landing page · Mobile navigation and contact actions · Map and service-area presentation · Telegram request notifications · Favicon and deployment setup.

Service Kyiv · Desktop homepage from the current website.
Service Kyiv · Desktop homepage from the current website.
05

MKC

Brand system2026View projectClose project

A brandbook and co-branding framework for MKC in Slovenia.

My role
Brand Identity & UI Designer
Scope
Brandbook, co-branding & handover
Status
Client work · Brandbook

Context

For MKC in Slovenia, I am developing a comprehensive brandbook. The work defines the visual identity, brand guidelines, typography, color system and core visual principles, alongside the logo ecosystem and co-branding rules.

The task

Several identities and partner marks need to work together. The guidelines define their relationships so the team can apply them consistently across materials.

Design decisions

  1. Map the logo ecosystem.

    The brandbook explains how the main identity, related initiatives and partner marks sit within the wider system.

  2. Define co-branding rules.

    Two co-branding systems establish placement, separation and hierarchy, including the ordering of marks in footers.

  3. Make the handover usable.

    I worked through feedback on the guidelines, refined the explanatory copy and checked the structure of the HTML brandbook.

My contribution

Visual identity and brand guidelines · Typography and color system · Brandbook and logo ecosystem · Two co-branding systems · Placement and footer hierarchy rules · Guideline copy and HTML handover.

06

Tempo / Healthspan

UX/UI design2025View projectClose project

A light iOS interface for Healthspan, connecting daily context, conversation and health data.

My role
UX/UI & visual design
Scope
iOS home, chat & data
Status
Client work · Design concept

Context

Tempo is an iOS design exploration for Healthspan. The work brings home, chat and data into a light interface with a warm orange accent and a translucent visual direction.

The task

Health information can easily compete for attention. The interface needed a clear hierarchy that could accommodate a score, useful context and daily actions without giving every element the same visual weight.

Design decisions

  1. Organize the product around three places.

    Home provides a starting point, Chat gives conversation a dedicated space, and Data holds the more detailed view. This creates a consistent structure across the exploration.

  2. Use warmth without losing readability.

    I explored a light theme, orange gradients and glass-like surfaces, with attention to spacing and contrast so the visual treatment supports the content.

  3. Rebalance the score.

    During iteration, the score became less prominent. This shifted attention toward the surrounding information and made the home screen less dominated by a single number.

My contribution

Home, Chat and Data screen concepts · Light-theme visual direction · Orange accent and translucent surface studies · Revised content hierarchy.

07

Zivora

UX/UI design2025–2026View projectClose project

A migraine-tracking app for iOS, from daily logging to insights and education.

My role
Lead UX/UI Designer
Scope
User flows, UI & design system
Status
Client work · Live on iOS

Context

I led UX/UI design for Zivora, a migraine-tracking app, working directly with the product manager and development team. The work started with the MVP and continued as the product grew, covering user flows, interface design and the design system.

The task

The app brings together daily logs, migraine risk information, history and educational content. The design needed to give these different types of information a clear place in a mobile experience.

Design decisions

  1. Map the full experience.

    The flow connects onboarding, the risk overview, daily logging, insights, history, education, integrations and settings.

  2. Show the detail behind the overview.

    The risk-score interface brings individual biometric factors into view, including sleep, HRV, activity and readiness, alongside their contributions to the overall view.

  3. Create a shared interface system.

    The UI work and design system give the product and development team reusable patterns beyond the first release.

My contribution

User flows and wireframes · iPhone interface design · Daily logging, history and insights · Risk overview and factor breakdown · Design system and development collaboration.

Zivora · Daily Log screen with the mood scale and quick symptoms.
Zivora · Daily Log screen with the mood scale and quick symptoms.
08

Eat No Solo

UX/UI design2026View projectClose project

A social dining startup that turns meals alone into real-life meetups. I designed and built the landing page, worked on the iOS app and shaped the brand materials, from the first pitch to launch.

My role
UX/UI & web designer
Scope
Landing page, iOS app, brand materials
Status
Client work · Startup launch

Context

Eat No Solo is a German startup whose founder built a 50K-member Facebook community around a simple idea: nobody should have to eat alone. I worked directly with her as the product moved from a community into an app, supporting the launch across several European markets.

The task

The project needed a public face and a working product at the same time. The website had to explain the idea quickly and bring people to the app, while the iOS app had to make meeting strangers over food feel easy and safe.

Design decisions

  1. Make the idea clear in one screen.

    The website leads with the core promise, meet now and don’t eat alone, and guides visitors straight to the App Store and Google Play.

  2. Design for real-life meetups.

    In the iOS app, the flows focus on finding people and joining a meal with as few steps as possible, keeping the social moment in the center.

  3. Keep one voice across every touchpoint.

    The website, pitch deck, social media content and printed flyers share one visual language, so the brand feels consistent online and offline.

My contribution

Website design and development · iOS app UX/UI design support · Investor pitch deck · Instagram content · Print flyers and postcards.

Eat No Solo · iOS home screen and meetup discovery in Berlin.
Eat No Solo · iOS home screen and meetup discovery in Berlin.
09

SynapSleep

UX/UI designView projectClose project

A mobile control center for a smart bed, bringing comfort, routines and connected features into one interface.

My role
UX/UI Designer
Scope
Smart-bed companion app & interface design
Status
Client work · Interface concept

Context

SynapSleep is a smart-bed project with a companion mobile interface. My design work explored how people could manage bed positions, climate, media and everyday routines from their phone.

The task

The product combines many different controls. The interface needed to make common actions easy to reach while giving more detailed settings a clear home.

Design decisions

  1. Start with the bed and the current state.

    The main screen centers the bed, with a visual overview of its position and quick access to scenarios. Dedicated controls separate back, leg and lower-back adjustments.

  2. Group controls around daily needs.

    Scenarios such as Sleep, Relaxation, Massage and Wake Up offer starting points for familiar routines. Separate areas organize climate, ventilation, thermal settings and media controls.

  3. Keep one interaction language.

    The screens share dark surfaces, warm accents, sliders and clear active states. The concept also explores a health overview and Aliya, a voice-assistant interface with quick commands.

My contribution

Main dashboard and bed-position controls · Scenario selection and routine interfaces · Climate and multimedia screens · Health overview concept · Voice-assistant interface and shared UI patterns.

SynapSleep · Smart-bed dashboard, comfort controls and sleep overview.
SynapSleep · Smart-bed dashboard, comfort controls and sleep overview.
10

Le Chef

Mobile appView projectClose project

A recipe and restaurant companion for iOS: find a dish by voice or photo, keep your own recipes and let the wheel decide.

My role
UX/UI Designer
Scope
iOS app & brand visuals
Status
Released app

Context

Le Chef is an iOS app for people who cook and eat out. It brings recipes, restaurants and playful discovery into one place, with a single orange identity and a chef mascot at the center of the navigation.

The task

A food app can quickly turn into a database. Le Chef needed a fast way to find a dish, a home for your own recipes and a bit of play, so opening the app feels like an invitation rather than a search form.

Design decisions

  1. Make search a shortcut.

    Voice and photo search sit as two large buttons above the categories, so finding a dish starts before typing. Cuisine tiles and a countries map offer a visual way in.

  2. Give the mascot a job.

    The chef mascot anchors the bottom navigation as the central action, tying the identity to the interface instead of decorating it.

  3. Leave room for chance.

    Spin the Wheel and Quiz turn the home screen into a small game for evenings when nobody knows what to cook.

  4. One card for everything.

    Recipes, favorites and restaurants share one card layout with an image, a title and a single line of description, so the library and the restaurant guide read as one app.

My contribution

iOS UX/UI design · Home, search, library and restaurant flows · Orange visual language and chef mascot in the interface · Presentation mockups.

Le Chef · Home screen with search, Spin the Wheel and Quiz.
Le Chef · Home screen with search, Spin the Wheel and Quiz.
11

Seesaw

Mobile appView projectClose project

A redesign of a prediction-market app for a US client: bet on whether an event happens, from sign-in to the bet slip.

My role
UX/UI Designer
Scope
iOS redesign · login, feed, event & bets
Status
Client project · Redesign

Context

Seesaw is a prediction-market app from the US, where people place bets on whether an event will happen. The client asked for a redesign of the existing app, which showed one event per screen with a public-opinion seesaw at the bottom.

The task

The original showed a single question at a time and kept the odds small. The redesign had to let people browse many events, read the current odds at a glance and place a bet in a couple of taps.

Design decisions

  1. Browse before you bet.

    The main screen opens with a profile header, topic chips and a grid of image cards, so events read like a feed instead of a single page.

  2. Show the odds with the question.

    The event screen keeps the question, a short summary and a percentage ring together, with Buy Yes and Buy No as two clear actions.

  3. Keep the stake simple.

    The bet screen has one amount field, the quick-stake chips carried over from the original and a single Buy button that shows the potential win.

  4. One soft visual language.

    Rounded cards, a pale green profile block and a pill tab bar replace the flag-and-photo hero cards, giving the app a calmer, more product-like feel.

My contribution

iOS redesign · Login and profile · Trending feed and topic filters · Event, odds and bet flow · My Bets · Tab bar and visual language.

Seesaw · Redesigned main screen with the profile header, topic chips and the event grid.
Seesaw · Redesigned main screen with the profile header, topic chips and the event grid.
12

mtm labo

Web design2024View projectClose project

A redesign concept for the online store of a Hong Kong custom-blended skincare brand: calmer, more editorial, built around the product.

My role
UX/UI & web designer
Scope
E-commerce homepage & product browsing
Status
Client project · Redesign concept

Context

mtm labo is a Hong Kong skincare house that custom-blends botanical extracts for each customer. I explored a redesign of its online store, translating the brand’s quiet, considered character into the shopping experience.

The task

The existing store carries a lot at once: promotions, collections, services and membership. The concept had to give the products room, keep the brand’s restraint and still make finding and buying easy.

Design decisions

  1. Let the product carry the page.

    A full-width hero with large product photography and a single promo card, with a progress bar and arrows for the carousel instead of stacked banners.

  2. Keep the header quiet.

    Menu and search on the left, the logo centred, wishlist, bag and profile on the right, all in soft pill shapes so the tools stay light against the imagery.

  3. One card for every product.

    Product cards share a compact layout with a name, a price and one arrow into the product, so collections scan quickly.

My contribution

Homepage and product-browsing concept · Header, navigation and search · Hero carousel and promo card · Product card system · Visual direction and typography.

13

Havas PR

Creative design2018View projectClose project

Creative design and team collaboration at Havas PR.

My role
Creative Designer
Scope
Creative design across agency projects
Status
Agency experience · Aug–Nov 2018

Context

I worked as a Creative Designer at Havas PR from August to November 2018, collaborating with agency teams across a range of projects. This was an early chapter in my professional design career, before my move into mobile and product interfaces.

My contribution

Creative design work across agency projects · Collaboration with creative teams.

14

UNICEF

Creative design2018–2019View projectClose project

Creative design for a UNICEF education campaign in Ukraine, delivered together with Microsoft and USAID.

My role
Creative Designer
Scope
Campaign key visual & digital materials
Status
UNICEF · Microsoft · USAID · Dec 2018–May 2019

Context

From December 2018 to May 2019, I worked as a Creative Designer on a UNICEF Ukraine education project run in partnership with Microsoft and USAID. The campaign, Create the Safest School, talked to children about school safety in a visual language they already knew from Minecraft.

The task

The message had to reach children first, not adults. It needed to feel like play rather than a lesson, while carrying three partner brands in one consistent look.

Design decisions

  1. Build the message into the world.

    The key visual is a block-built island with a school at its center and the campaign headline set in 3D block letters, so the idea and the aesthetic read as one object.

  2. Keep it open for every format.

    A single green field, one soft shadow and a shared lockup for the Microsoft, UNICEF and USAID marks let the visual work across digital and print materials.

My contribution

Campaign key visual · 3D block-style illustration and typography · Digital materials for young audiences · Partner co-branding with Microsoft and USAID.

02

What I Do

01

Product Design

Onboarding, dashboards, checkout and mobile experiences. From the first flow to the responsive interface.

02

Design Systems

Reusable Figma components, consistent interface patterns and responsive layouts that connect a product.

03

Prototyping

Figma flows and working HTML prototypes to explore interactions, discuss decisions and test how an idea behaves.

04

Visual Design

Typography, visual identities and focused websites. A graphic design foundation applied to digital products.

About

I’m Stanley, a UX/UI designer in Kyiv. From graphic design to complex products, I care about how an experience works as a whole.

My background

I studied Spanish and English, lived and worked in the UK, and moved from graphic design into digital interfaces. Today, I work remotely with international teams and direct clients, while developing my own app, SipFlow.

  1. APR 2026–NOW

    MKC · Slovenia

    Brand Identity & UI Designer. A comprehensive brandbook, visual identity, typography, color system and co-branding guidelines.

  2. JUN 2025–NOW

    Entrello

    Lead UX/UI Designer and sole designer. Onboarding, event management, design systems and ticket scanning across web, iOS and iPad.

  3. MAY 2025–JUN 2026

    Zivora Health App

    Lead UX/UI Designer. A migraine-tracking app from MVP to release: user flows, UI and a design system, in collaboration with the product manager and developers.

  4. 2024–NOW

    Independent design

    Product and visual design for international teams and direct clients, across mobile apps, websites and brand materials.

  5. JUN 2019–FEB 2021

    Wouff Digital IT

    UI Designer for Android and iOS applications. Led interface design for a TikTok companion app, the Eraser app and other mobile products.

  6. DEC 2018–MAY 2019

    UNICEF

    Creative Designer on the Create the Safest School education campaign, delivered with Microsoft and USAID.

  7. AUG–NOV 2018

    Havas PR

    Creative Designer. Worked with agency teams across a range of creative projects, building the foundation for my later interface-design work.

Education

Kyiv National Linguistic University
BA in Philology, 2013 · MA, 2014
Spanish and English

Meta · Principles of UX/UI Design
Google · Foundations of User Experience (UX) Design
Projector · UX/UI, Mobile Apps Design
SkillUp · Basic Web JavaScript Frontend

Working remotely from Kyiv.
Ukrainian · English · Spanish

03

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